Book Review: See You Later (Christopher Pike, 1990)

Author: Christopher Pike
First Published: 1990 (Archway Paperbacks)
Reviewed/Pictured Copy: 1992 (Hodder & Stoughton Ltd)
Cover Illustration: Nicholas Forder
Pages: 162 (excluding preview of Chain Letter)

Love and hate are beyond time…

“Mark’s passion is video games, until he meets the girl of his dreams. And now his friend Kara wants to play cupid…

But Kara’s concern is becoming an obsession. She’s out of control, and nobody can stop her!

But Mark has to trust her. His life is in her hands…”

The first thing I feel obligated to point out about See You Later is that the above blurb for the book is damned misleading. It implies that this Kara is a crazy lunatic, or perhaps the villain of the book. The latter is certainly not true. The former? Well, she is a bit out there and does do some nutty stuff but it’s all the interests of Mark so that’s okay, right?

But first, as always…

Mark Forum is just your typical shy and socially awkward, average-looking eighteen year-old guy; a senior awaiting graduation. And yet, there are two crucial things about Mark that you need to know. First of all, he has a congenial heart affliction – a defective aorta valve to be precise – that causes him to lose his breath very easily. He also suffers with chest pains and a general lack of physical stamina as result of this illness. Secondly, Mark has made a modest success by writing computer games. He’s not in the big leagues by any stretch – living in a small apartment and driving (in his own words) a twice-rebuilt Toyota – but, hey, it’s something.

If you think that a geeky teenager-cum-young man living in LA and writing computer games with names like The Starlight Crystal for old keyboard prompt-driven personal computers couldn’t get any more late 80’s/early 90’s then you’d be absolutely correct! The turn-of-the-decade vibes continue to leak out of See You Later as Mark meets the love of his life in…the record store! The place to buy the hot music medium of compact discs (remember those?) and, fittingly, computer games from the…

“‘Do you have a software department?’ I asked”

I don’t know about anybody else but I would NOT expect to get a girl’s number after asking her so formally for the “Software Department”. But, hey, this is a more innocent time period in a young adult sci-fi novel so we’ll let that slide. Also, let me back up a sec. You see, it’s at the store that Mark meets Becky…

“She worked in a record store five miles from my house. I had been in the store a few times before but had never seen her. I love music. I had a compact disc player I had to scrape to buy and two hundred CDs that made the plastic on my credit card peel on both sides. But I wasn’t worried. I felt I could work my way out of any debt. In private I had tremendous self-confidence. The problem was outside my bedroom. There I was shy and awkward. When I opened the door to the record store and she spoke to me, I didn’t know what to say.

Hi,’ she said. ‘How are you?’

‘What?’ I asked. She was cute. I noticed that right away. But my heart didn’t skip in my chest at the sight of her, even though I had been born with a congenial heart defect that caused my pulse to dance at the slightest provocation. It was not love at first sight. But I like to imagine that something did pass between us in that first moment, that destiny was at work. She continued to smile at me. Her teeth were white and straight, he eyes big and brown.

… Her long dark hair possessed a remarkable shine. Her name tag read, ‘Becky’.”

Now I can’t resist going onto a brief tangent at this point and wondering how much of Pike’s own experiences and tastes the author includes in his books. After all, this was the third of his novels I’d read in succession where a male protagonist is desperately in love with a gorgeous brunette, with two out of the three female fancies having large, dark eyes. Oh, and there is a recurring theme of the main characters struggling to get with these girls for being either geeks, intellects, or simply not the high school jocks. I’m not judging here you understand. A man is entitled to his tastes after all. I just thought the pattern was worth pointing out.

Back to the book though, Mark summons up all of his available courage on a subsequent visit to the record store and asks Becky for an ice-cream ‘date’, dropping a little bit of wordly advice to the reader at the same time.

“I knew she was putting me off, but I persisted anyway. I’m not a pushy guy normally, and I wasn’t that upset, I just figured I might as well give it my best shot. I didn’t want to end up like my dog. He had always been afraid to take a chance with his life, except when it came to crossing streets.”

She eventually accepts and they both have a great time. Seizing the opportunity, and trying to capitalise on his current confidence streak, Mark asks Becky out for a proper date. Unfortunately for Mark, it’s at this point that she reveals that she already has a boyfriend. Although massively deflated on the inside, Mark takes the news (and the rejection) with grace, parting with Becky on excellent terms. But he follows this up by making the mistake that many guys make after being turned down: he continues to visit the record store multiple times a week to see her. In a non-stalker way of course but still, it isn’t a course of action I would personally advise if you want to get over unrequited attraction.

It’s during one of these visits to the store, several months later, that Mark meets the mysterious Vincent, who has apparently been looking for him. Like Mark, Vincent writes computer games, and he wants Mark to take a look at his current project and lend him some advice. So Mark, throwing caution completely to the wind, follows this total stranger back to his home. Vincent, however, is no ordinary stranger. He drives a Ferarri Testarossa and lives in a beautiful house atop a hill overlooking the city of LA. Vincent is extremely hospitable to Mark and they spend some time looking at his work-in-progress computer game dubbed Decision. Mark is confused, frustrated, and fascinated in equal measure by Vincent’s consistently calm demeanour and his ostensibly illogical choices when it comes to his game. He doesn’t have much time to digest all of this however because Vincent’s girlfriend, Kara, returns home.

“Kara entered the room. I tried to stand, but I misplaced my legs when I saw how pretty she was. Like Vincent, she was blonde and blue-eyed, but there the similarity ended. Vincent was calm to the point of serenity, but Kara obviously was charged. At the sight of me, she went up on her bare toes and pressed her palms together in a soft clap. Her face radiated pleasure.

‘Is this the computer genius you told me you were trying to find?’ she asked Vincent, keeping her eyes on me. I’m ashamed to say that I forgot all about Becky at that moment. Kara’s hair fell past her waist – a mass of tiny golden curls that clung to her like a warm embrace. Her mouth was wide. As she smiled, her red lips parted, revealing perfect white teeth. She seemed so delighted to see me, a complete stranger, that I didn’t know how to react.”

Mark immediately hits it off with Vincent and Kara and it’s here that you would begin to suspect that something isn’t right. After all, it’s a little bit odd to meet somebody in a record store, go back to their house, meet their missus, and to become BFFs in an instant. Yet this is how it is for Mark after his evening with Vincent and Kara, and he quickly feels at ease with them.

But then Kara takes Mark aback with her extremely keen interest in his feelings for Becky. She asks him lots of questions and offers to help him get his girl, despite Mark’s protests that he has done what he can and at least salvaged a friendship with Becky. But Kara isn’t fazed. She tells him that it doesn’t matter if Becky already has a boyfriend and that she is convinced that Becky does actually like him.

“‘I want you to think about what I said’, she said.
‘About Becky?’
‘Yes.’
‘How could you possibly help me?’
‘I’m full of ideas. Do you want me to tell you some?’
‘No,’ I said. ‘Becky’s happy with who she’s got. I have no right to interfere.’
Kara looked down at me. She was no taller than Becky but she gave the impression of great stature. She didn’t have Vincent’s calm confidence, but she had something few girls her age possessed – a sense of mystery.
‘Are you sure?’ she asked.
‘That I shouldn’t interfere? Of course.’
‘No. That’s she’s happy. How do you know? Have you ever asked her?’
‘It’s none of my business,’ I said.
Kara leaned over and kissed me on the cheek. Her lips were warm, her breath cool and sweet like chocolate ice cream.
‘You’re wrong, Mark,’ she said.”

Now, I don’t want to reveal too much more or use many more quotes from the book from this point on or else it would just render reading it yourself obsolete. But, to summarise, Kara makes it her mission to help Mark and break up Becky and her boyfriend – Ray – after informing Mark that Ray is no good for her, and somewhat of a jerk…after carrying out some stalker-ish reconnaissance of her own. Mark protests in the spirit of upholding some sort of ethics and not wanting to hurt Becky but finds, when he has the perfect chance alone with her in the record store, that he is unable to bring himself to warn the object of his desires of the plan that Kara has concocted to ‘prove’ Ray’s infidelity so that he can be removed from the picture for Mark’s benefit. Kara’s plan succeeds perfectly, leaving Mark battling with conflicting feelings of deep guilt and elation.

“One glance at her and I knew immediately that Kara had carried out her plan with cold-blooded efficiency.
‘Hi,’ Becky said softly, glancing up from a box of compact discs she was shelving. There were circles under her eyes.”

With Ray eliminated, Mark and Becky go out on a date but it ends in disaster as Becky is still – naturally – upset over Ray. Worse is to follow when she finds out what has happened, despite Kara’s protestations to Mark that it should have been impossible for her meddling to have been uncovered.

This is all pretty much only the beginning. The rest of See You Later is all about Mark discovering the shocking truth about who Kara and Vincent are, and why it is so imperative for Kara that she gives Mark’s love life a huge prod in the direction of Becky. Up to this point, it is plainly obvious that there is something not normal about Vincent and Kara. How they have such a nice house and a pair of matching Ferrari Testarossas yet don’t seem to do anything for this wealth, for example. Or how Mark finds himself suddenly in the strongest of friendships with the pair in such a short space of time. And why Kara is so adamant that Mark and Becky get together and live happily ever after.

Again, I don’t wish to spoil too much but I will just say that the explanation is out there all right. As you may have guessed from this book’s title, tag-line, and cover art, time travel (and the resulting paradoxes) is at the core of everything, and I can definitely say that re-reading See You Later, and revisiting the characters’ early interactions and the things that they say, reveals a lot of foreshadowing if the book’s complete plot is still fresh in your mind.

Personally I found the ending a little unsatisfying which was disappointing after the rest of the book’s twists and turns had proven to be surprisingly gripping for a young adult novel (when I am far beyond that age bracket by now and versed in reading more complex fiction). The conclusion is bittersweet in a way, and you absolutely should not expect a happy ending where the hero gets the girl and rides off into to sunset but – even though this was a small part of why I didn’t enjoy the end – it was more to do with unanswered questions and inconsistencies that Mark himself mulls across the closing pages. When even the book itself seems unable to fully corroborate the story Kara tells Mark, you know there isn’t much hope for a fully satisfying finale, especially when the protagonist doesn’t even get to brush the mystery off and enjoy a good ending.

All of that said I still enjoyed See You Later, and was pleasantly surprised at how a book like this – well below my reading age – still kept me captivated to the point that I was always eager to read the next few chapters and find out what happened next. That’s always the mark of a good story, regardless of what age bracket the book is actually intended for. I think my teenage self would have loved it even more but, alas, this was one Christopher Pike book that I missed back then. Thankfully I’ve made up for lost time now. Awful pun totally intended.

(And, yes, somebody DOES actually say “see you later” somewhere in the book…)

Book Talk: Nightflyers And Other Stories (George R.R. Martin, 1973-1981)

night-1I had been aware that George R.R. Martin had written other things besides the epic A Song Of Ice And Fire series but until now, I hadn’t looked into them. Fortunately I have long since cleared my reading backlog and now find myself back in that lovely position of having nothing to read. It means that I can actually browse the books in shops again and pick out stuff at random, hopefully broadening my literary horizons a little more. Nightflyers And Other Stories is one such purchase. I picked it up for £4.50 (half RRP) and decided it was time to see if Martin’s other work can match the bloody and treacherous exploits of Daenarys and co.

Well, it doesn’t but I wasn’t too surprised about that. A Song Of Ice And Fire is one of those rare series of books that is near-impossible to go toe-to-toe with and that’s okay. Besides, the six short stories collated in this book were written well before Martin gave us A Game of Thrones so a direct comparison would be cruel anyway. The stories within this book feature a different sort of tone too; yes there are fantasy elements but sci-fi is the dominant genre – sci-fi that explores wondrous futures and the dark recesses of the human mind.

Headlining the book is Nightflyers, a space sci-fi/horror story that was turned into a Netflix TV series (Syfy for America) in 2018. This is the expanded version from 1981 that features an extra 7,000 words over the original 1980 version printed in Analog Science Fiction and Fact. Nightflyers is set on a starship chartered by Karoly d’Brannin, a scientist chasing the mysterious Volcryn alien race of which he is obsessed with meeting. D’Brannin brings a hand-picked crew with him for the mission consisting of telepaths, linguists and computer experts – people he hopes will aid him in communicating with the enigmatic Volcryn. Very quickly, the story’s focus moves away from the crew’s mission and turns instead to the ship’s resident master, the mysterious Royd Eris, a character who claims he is controlling the ship from his sealed chamber. He won’t meet them and nobody can get into his quarters to see him. He communicates via intercom and asks that the crew trust him.

Naturally, rampant paranoia and suspicion sweeps the ship, not helped by the resident Class One telepath, Thale Lassamer sensing impending danger. Who is Royd Eris? Why are they not allowed to meet him in person? Why is he watching and listening in at all times? The innocent explanation is that Eris lives a lonely life, sealed in his quarters for health reasons and as such, he is fascinated by the people on his ship and how they act. It doesn’t wash with everybody though.

“Who is this Royd Eris, really?” the xenobiologist Rojan Christopheris, complained one night when four of them were playing cards. “Why doesn’t he come out? What’s the purpose of keeping himself sealed off from the rest of us?”

“Ask him” suggested Dannel, the male linguist.

“What if he’s a criminal of some sort?” Christopheris said. “Do we know anything about him? No, of course not. D’Brannin engaged him and d’Brannin is a senile old fool, we all know that”

“It’s your play” Lommie Thorne said.

Christopheris snapped down a card. “Setback” he declared, “you’ll have to draw again.” He grinned. “As for this Eris, who knows that he isn’t planning to kill us all.”

As if the xenobiologist was a telepath himself and capable of predicting the future, people start dying one-by one in tragic accidents. I can’t go much further without spoiling the story but the “accidents” are all plausible and explained calmly by Royd Eris who shifts the blame back to the crew and their attempts to reach him against his wishes. At the same time, there is the obvious suspicion that Eris is behind the deaths. Martin is uncompromising in his descriptions of the deaths themselves (something that would carry over to Ice And Fire) and so Nightflyers becomes a sci-fi and gory horror in space. It keeps you guessing at who or what is really responsible and there is a twist near the story’s endgame. Nightflyers is clearly the best story in this collection and while it took a some time to get going – not helped by the strange character names – I eventually fell into that zone where I couldn’t put it down.

The other stories don’t quite live up to Nightflyers but the interesting thing is that they all take place in the same fictional “Thousand Worlds” universe. There are no direct links between the stories but the same planets and races are often referenced, letting you know that there is a loose continuinity behind the scenes.

Override is a story set on the planet of Grotto where Corpse Handlers mine precious stones using crews of ‘deadmen’, deceased human beings reanimated and managed with the Handlers’ control box devices. Override was my least favourite of the stories in this collection. The others that follow Nightflyers explored morality, religion and philosophy. Here we have the enforced enslavement of the deceased and a fairly nonplussed attitude towards the practice which is a pretty grim future indeed but it felt like a more straightforward tale.

Weekend in a Warzone was much more interesting. In the future, there are no wars so to satiate man’s primal bloodlust so multiple fighting clubs will take your money and drop you into a warzone for a specified length of time. You will fight against “soldiers” from a rival fighting club. The war and the death is real but the chilling aspect to this story is that people choose to sign up for it; war and killing for the entertainment value and thrills. Man’s appetite for violence contained on artificial battlefields and packaged as a weekend away from ordinary life.

The Concom guns are molded from greenish plastic, but otherwise they’re the same. Of course. The weapons have to be the same, or the war wouldn’t be fair. Underneath, there’s a serial number, and a legend that says PROPERTY OF CONSOLIDATED COMBAT, INC.

You pays your money and you takes your choice. Fight in the mountains, Maneuver against Consolidated Combat! Try and jungle war, General Warfare versus Battlemaster! Slug it out in the streets of the city, Tactical League against Risk, Ltd. There are thirty-four war zones and ten fighting clubs. You pays your money and you takes your choice. But all the choices are the same.

Weekend in a Warzone is a short story but a very good one. It paints another unsavoury future where war has become trivialised and a sport rather than the result of two sides fighting for deeper causes. And it struck me as the kind of future that could actually exist if wars and conflict were ever to be completely eradicated. As I said, chilling stuff.

The next story is And Seven Times Never Kill A Man. This one takes place on the world of Corlos where the Steel Angels have established a colony and are systematically wiping out the native Jaenshi with brutal force. There are some religious themes running through this story as the Steel Angels worship their God, Bakkalon, and everything they do is driven by their zealous belief system. Outsider Arik neKrol is a trader and as such can move between both races. He views the Steel Angels as evil and plots to arm the passive Jaenshi in order to fight back. I didn’t really enjoy the conclusion of this story and found myself wondering whether I’d overlooked an underlying message or subtle detail. Nevertheless, it was detailed, enjoyable and made me want to know how it would all end.

Nor The Many-Colored Fires Of A Star Ring is a mouthful of a title. It’s also possibly the most sci-fi of all the stories in this collection. In the future, enormous ring-shaped structures called Star Rings surround nullspace vortexes and use them to open up dimensional warps, allowing for fast travel across the cosmos. There’s definitely a Star Trek vibe to this story, especially with the descriptions of the control panels and Star Ring itself. But the main focus of the story is the character of Kerin daVittio and his growing obsession with the infinite, utter darkness of unexpanded space lying outside of their particular Star Ring.

But on the far side of the Hole to Nowhere was the darkest realm of all. Here blackness rules, immense and empty. There are no stars. There are no planets. There are no galaxies. No light races through this void; no matter marks its perfection. As far as man can see, as far as his machines can sense, in all directions; only nothingness and vaccuum. Infinite and silent and more terrible than anything Kerin had ever known.

You aren’t ever certain whether Kerin fears the darkness or can’t get enough of it. Or both. The story makes you think philosophically and realise how small and insignificant we are as a race compared to the unfeeling blackness of space which goes on forever.

The final story is A Song For Lya. Two telepaths – Lyanna and Robb – arrive on an alien planet where a human civilisation butts up against that of the native Shkeen, an ancient, peaceful race that don’t mind co-habiting with the humans. But the Shkeen all follow a singular religion whereby they ‘join’ with a jelly-like organism known as a Greeshka before proceeding with the Final Union between the ages of forty and fifty. Humans are converting to the Shkeen’s religion and slowly deserting the colony and so Lyanna and Robb are brought in to try and read the minds of the Joined and work out why seemingly healthy humans are giving up everything for the Shkeen religion. Final Union involves being willingly sacrificed to the Greeshka and so the religion has become viewed as a worrying suicide cult by the human administration. There was a lot going on in this story including religious themes and the romantic relationship between Lyanna and Robb and how it is affected by what they learn from ‘feeling’ the emotions of pure love from those who are Joined in Shkeentown. It is a very good story and like the proceeding one, it did make me stop and think once I’d reached the end.

Overall, I enjoyed dipping into sci-fi, a genre that I rarely flirt with. All of the stories in this collection were worth the entry fee even if some were better than others. Nightflyers, Weekend In A Warzone and A Song For Lya were my personal favourites but I wouldn’t say that that there were any weak links. Override stands out as the story I got the least out of but even then, I still enjoyed it for what it was. As with the books in the Ice And Fire series, it’s Martin’s descriptive powers and ability to create believable fantasy worlds out of alien ideas and futures that makes this book. If you are into classic sci-fi or enjoyed A Song Of Ice And Fire then you should also enjoy Nightflyers And Other Stories.

Movie Talk: Blade Runner (1982)

BR-1Release Year: 1982  |  Directed By: Ridley Scott  |  Starring: Harrison Ford, Rutger Hauer, Sean Young, Edward Hames Elmos, Daryl Hannah

I don’t suppose that there’s much more to be said about Blade Runner by this point so this review is probably redundant (and certainly thirty-seven years too late) but what the hell. I fancied watching something the other night and chose this from the DVD collection that most certainly needs trimming as part of my ongoing battle against materialism. I watched the ‘Final Cut’ version, if that’s important. It’s the only version I have ever seen so unfortunately, I’m not privy to any knowledge on the changes/additions that were made over the original theatrical release. This is turning out to be a useless review isn’t it? *ahem*

Anyway, Blade Runner is set in the ‘future’ of 2019. Looking out of my window as I type this, I can’t see the flying police cars, towering buildings or giant neon advertising signs but then again, I don’t live in LA where Blade Runner is set so who knows. This future is loaded with technology and wondrous advancement but at the same time, the film depicts nothing but urban decay and slum-like living with the populance crammed into tight streets. Further, The Tyrell Corporation has developed bioengineered human-like beings known as Replicants to do the dirty/dangerous work of humans. The Replicants are a perfect mimicry of man and are even capable of developing human emotions over time. Explained in the movie’s intro, there is a rebellion amongst Replicants working on an off-world colony and they are thus made illegal back on Earth but a small group manage to steal a shuttle and successfully make it to Earth.

Harrison Ford plays Deckard, a special type of police officer known as a Blade Runner, whose role is to hunt down Replicants hiding in society and “retire” them.

As the plot progresses, Blade Runner explores several philosophical themes with the most obvious being the morality of playing God and creating life. There is also the question of whether it is right to create beings that are more or less human with their own personalities but then treat them as disposable appliances or slaves and kill (or “retire”) them without a second thought. It’s 2019 now and artificial intelligence/man-made “people” hasn’t quite happened yet as in the world of Blade Runner BUT we are getting there at a rapid rate and so I suppose these themes have turned out to be the most relevant since this movie released in ’82. In other words, the content of movies like Blade Runner and The Terminator aren’t necessarily just sci-fi entertainment anymore but real possibilities that throw up questions and potential concerns for the near future.

Looking at Wikipedia, there are (apparently) other themes running through Blade Runner including religion, Deckard’s morality, paranoia and even literary influences. I didn’t really pick up on most of these myself and I don’t mind because for me, Blade Runner is all about the visuals and world design.

BR-2
[image: BFI.org]
I mentioned the “urban decay” look before but Blade Runner really does paint a miserable, grim future. It’s always dark and pouring with heavy rain, tight streets are choked with people pushing past one another and seediness is around every corner. There is a police presence everywhere and corporations rule supreme with enormous advertising boards and airships with giant video screens beaming more advertising down from above. There is definitely a dystopian feeling to Blade Runner but I really like it and drank in the exhaustive detail of the sets. The Asian influence with the neon advertising boards and abundance of oriental-looking civilians wearing wide-brimmed conical straw hats doesn’t really make much sense to me but it kind of fits the futuristic vision somehow.

Blade Runner is one of the original influences of all things cyber-punk and many, many forms of entertainment – books, videogames, movies – have mimicked the dark, wet and neon look. This is where it all began however and the impressive thing is how believable the sets and special effects still look considering the age of the film. The take-off and landing of the flying “spinner” police cars for example look far better than you might expect them to for a 1982 film.

There are lots of things to like about Blade Runner but for me, the movie is all about the look and the vision of a technological future. It’s why I enjoyed it the first time round and why I still enjoy it now. The only negative in my opinion is the somewhat abrupt and open-ended conclusion that leaves the viewer to decide what happens next. I know that many appreciate these sorts of “thinking man’s” endings but I personally don’t. Other than that, Blade Runner is a sci-fi classic that deserves its status. I’m definitely interested in watching the recent sequel now too.